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Found 5 results

  1. Hey Folks, As of roughly 11/18/16 our services have been migrated once again, as the host we've had for the last few years has been having ongoing vitulization issues. Our box is now located in Dallas TX (central), and our storage is now completely SSD-based. We've also moved off of Windows Server 2012 to Ubuntu 16.04 LTS, which has freed up a bit of resources. Rock on, Resin_
  2. Hey Guys,   A couple of us recently started playing Arma 3 Epoch, which has been extremely fun. So much fun that I threw up an (currently) 80 slot server for it! If you own Arma 3, come play with us! If you want some more information on what Epoch is before dipping your toes in, visit EpochMod.com.   IP: 74.91.113.210:2302   -Resin_
  3. So, it's about time when we had a topic for Mourning and Crying about prices of keys and the economy, also discussing new items which are added in the game almost frequently.! This topic will help fulfill that need of ours to tell our feeling about the new items and stuff added to the game and their prices and trade advices! :) THIS TOPIC IS OPEN TO ALL, SO DON'T BE SHY, tell everyone how you feel about the team fortress 2 economy current stage and future or past stage etc..   I hope we have a happy debate on such issues and please please please Behave yourself regarding this topic, i know what you all feel about the economy it is advised that you keep those happy words inside you ;P
  4. Hey Guys,   We may have a some extra resources to spare, would anyone play the MVM server if I put it back up? It didn't see many people on its last life, but most MVM servers are crap now (and riddled with ads) so maybe we could try again. 
  5. Hey All,   Our DayZ server has been updated to the newest patch (1.7.7.1), following are the patch notes.     * [FIXED] - Crashsite loot spawn fixed.    * [FIXED] - LOS should now reset correct.    * [FIXED] - Updated Chopper Repair system to include hull and missiles.    * [FIXED] - Blood transfusion should now work properly.    * [FIXED] - Zeds can knock you unconscious again.    * [FIXED] - Issue with built items not display properly over the network.    * [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.    * [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.    * [FIXED] - 100% damaged vehicles do not respawn anymore.    * [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.    * [FIXED] - Fixed bandit detection for kills and humanity changes.    * [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.    * [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.    * [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)    * [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.    * [FIXED] - Shadow LODs on soda cans.    * [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.      * [UPDATED] - Color saturation starts to fade out at blood level 9000    * [UPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)    * [UPDATED] - Zed will now attack again while prone with animation.    * [UPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks.    * [UPDATED] - Reported bike damage is divided by 10.    * [UPDATED] - Much quicker login/loading.    * [UPDATED] - More reliable loot spawns.    * [UPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates    * [UPDATED] - player knockdown by zeds should be less common.    * [UPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.    * [UPDATED] - fishing_Boat speed update from 15 to 45.    * [UPDATED] - SQL files for private database users Included all hitpoints and inventory systems.    * [UPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example.  --execute="call pMain(1) would spawn all vehicles for instance 1    * [UPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.    * [UPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.   * [UPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player.   Both removed so we can debug fps issues.      * [REMOVED] - Wild Zeds while we try to debug issues with FPS.    * [REMOVED] - Zeds will no longer spawn while in vehicles.
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