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Found 5 results

  1. [New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.
  2. DAYZ PENDING UPDATE CHANGELOG   Branch: Experimental ETA to Stable: 5-7 February 2014 Version: 0.33.114782   Known Issues: - Spawns: Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot - Server: Servers under load can delay actions from the client - Only 4 dynamic light sources will be rendered at one time currently   What are experimental/stable branches? In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.   Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch.   I can't find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server   Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable.   When will this be in stable? We expect stable to be updated before the end of that week (by 7 February 2014).   Why has <insert any bug> not been fixed yet when there is new content coming in? While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates.   Is mouse acceleration being fixed? It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc.   New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added   Fixed: - Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now - Config: Berries have more nutrition now - Crafting : You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained  - Fixed: Missing texture error dzweaponsdataweapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Loot: Splint position in hand was wrong now corrected - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Zombies: Better filter/check of attack hits directly in engine - Zombies: Military zombies made tougher   Hotfixed: - Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
  3. DAYZ PATCH UPDATE 22 JANUARY 2014   Branch: Stable ETA: In process Version: 0.32.114557   This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.   Known Issues - Corpse cleanup causes server crash during forced server restart - Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory   Fixed - Niosh mask (respirator) inventory size fixed to 1/1 slot. - Missing strings for BE popup for alternate languages, set to English while translations are being done. - Reduced dispersion of FNX45 (from 0.05 to 0.03) - Balanced stomach capacity, - Added stuffed notifier (instead of sickness when full up) - Eating and drinking animations properly set for tablets/disinfectants - Version number in server browser and details - Saline transfusion doesn't refill full blood - Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick - Player aim run speed updated, weapon position changed and improved for first person view - Glitches on right hand while moving and while giving taunt fixed - Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty. - Magnum speedloader should be spawning now - Number of backpacks spawning lowered - Number of .357 Pythons spawning lowered. - Number of M4A1s spawning lowered - Dead character cleanup performed at 10 minutes past death - Removed scripted server teleporting check as now managed by engine - Sea ambient sound is now slightly quieter - Animation: Fixed misc issues with vaulting - Animation: Fixed getting on the ladder from kneel for the armed player - Animation: Fixed animation speed for unarmed player in main menu - Animation: Fixed an issue with changing weapon while aiming in kneel - Animation: Fixed an issue with rotation while aiming in prone - Headtorch color descriptions fixed - Jeans descriptions (color) fixed - Cargo pants description fixed (color) Chest holster description added - Using an item in your hand no longer goes out of hand once action done - Using an item while something else in your hand will go back to that item once action done - Security issue with IGUI variable compiling - Situation where player used item on other players inventory causing neverending looped item check - Weapons now display tooltips - Players can now be revived with the defibrillator - Clipping on right hand when holding an item and pressing F1 (Greeting). - Map_ChernarusSW description fixed - SKS rifle description added   New - UI: Editable character name in main menu - UI: Hive, mode and time columns in server browser - Database: Support for sub hives. (Sub-private, Hardcore/Regular public) - Security: Signature verification against PBOs - Loot: Added shotgun speedloader into loot spawns - Loot: Added box of 20 pieces .357 rounds into loot spawns - Loot: Added color variants of all shoes into loot spawns - Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns - Loot: Added hacksaw into the loot spawns - Loot: Added shotgun into loot spawns - Action: Players can now collect Berries as food - Loot: Added Hacksaw into loot spawns - Crafting: Players can create sawed-off shotgun from shotgun - Crafting: Players can opening cans with a hacksaw - Crafting: Painting Mosin with spraypoint now supported - Loot: Added spraypaint can into loot spawns - Map: Coastal harbor town of Svetloyarsk (and surrounding areas) - Animation: More direct transitions for aimed weapon(prone to stand/kneel and back) - Animation: Surrender now disarms player for single handed items - Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks - Action: Burlap sack can be placed on head of self or target - Action: Burlap sack causes black screen and reduced sound when worn on head - Performance: Server Performance improvements - Zombies: Six new zombie soldier types - Crafting: Weapon cleaning kit used for keeping your guns in good shape - Loot: Shotgun snap-loader for fast reloads - Crafting: Player can spraypaint MP handguard and buttstock - Crafting: Support for "add paint" or "repaint" for spraypainting - Crafting: Player can spraypaint CMAG magazines  
  4. Branch: Experimental ETA: In process Version: 0.31.114500 Description:   This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch. What are experimental/stable branches? In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out. Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch. I can't find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable. When will this be in stable? We expect stable to be updated before the end of that week (by Friday 24 January 2014).   Fixed: Niosh mask (respirator) inventory size fixed to 1/1 slot. Missing strings for BE popup for alternate languages, set to English while translations are being done. Reduced dispersion of FNX45 (from 0.05 to 0.03) Balanced stomach capacity, Added stuffed notifier (instead of sickness when full up) Eating and drinking animations properly set for tablets/disinfectants Version number in server browser and details Saline transfusion doesn't refill full blood Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick Player aim run speed updated, weapon position changed and improved for first person view Glitches on right hand while moving and while giving taunt fixed Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty. Magnum speedloader should be spawning now  Number of backpacks spawning lowered Number of .357 Pythons spawning lowered. Number of M4A1s spawning lowered Dead character cleanup performed at 10 minutes past death Removed scripted server teleporting check as now managed by engine Sea ambient sound is now slightly quieter Animation: Fixed misc issues with vaulting Animation: Fixed getting on the ladder from kneel for the armed player Animation: Fixed animation speed for unarmed player in main menu Animation: Fixed an issue with changing weapon while aiming in kneel Animation: Fixed an issue with rotation while aiming in prone Headtorch color descriptions fixed Jeans descriptions (color) fixed Cargo pants description fixed (color) Chest holster description added Using an item in your hand no longer goes out of hand once action done Using an item while something else in your hand will go back to that item once action done Security issue with IGUI variable compiling Situation where player used item on other players inventory causing neverending looped item check Weapons now display tooltips Players can now be revived with the defibrillator New: Editable character name in main menu Hive, mode and time columns in server browser Database support for sub hives. (Sub-private, Hardcore/Regular public) DayZServer.exe support for sub hives. Signature verification against PBOs Added shotgun speedloader into loot spawns Added box of 20 pieces .357 rounds into loot spawns Added color variants of all shoes into loot spawns Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns Added hacksaw into the loot spawns Added shotgun into loot spawns Berry picking Added Hacksaw into loot spawns Saw-off shotgun recipe Opening cans with saw Painting Mosin now supported w/ spraypaint Added spraypaint can into loot spawns Coastal harbor town of Svetloyarsk (and surrounding areas) Animation: More direct transitions for aimed weapon(prone to stand/kneel and back) Animation: Surrender now disarms player for single handed items Pipsi, NotaCola, Spite and Rasputin Kvass drinks Burlap sack can be placed on head of self or target Burlap sack causes black screen and reduced sound when worn on head Server Performance improvements Five new zombie soldier types Weapon cleaning kit used for keeping your guns in good shape Shotgun snap-loader for fast reloads
  5. Branch: Experimental ETA: Monday 20 January 2014, AM Description:   This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch. What are experimental/stable branches? In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out. Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch. I can't find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable. When will this be in stable? We expect stable to be updated before the end of that week (by Friday 24 January 2014). Fixed: Niosh mask (respirator) inventory size fixed to 1/1 slot. Missing strings for BE popup for alternate languages, set to English while translations are being done. Reduced dispersion of FNX45 (from 0.05 to 0.03) Balanced stomach capacity, Added stuffed notifier (instead of sickness when full up) Eating and drinking animations properly set for tablets/disinfectants Version number in server browser and details Saline transfusion doesn't refill full blood Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick Player aim run speed updated, weapon position changed and improved for first person view Glitches on right hand while moving and while giving taunt fixed Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty. Magnum speedloader should be spawning now Number of backpacks spawning lowered Number of .357 Pythons spawning lowered. Number of M4A1s spawning lowered Dead character cleanup performed at 10 minutes past death Removed scripted server teleporting check as now managed by engine New: Editable character name in main menu Hive, mode and time columns in server browser Database support for sub hives. (Sub-private, Hardcore/Regular public) DayZServer.exe support for sub hives. Signature verification against PBOs Added shotgun speedloader into loot spawns Added box of 20 pieces .357 rounds into loot spawns Added color variants of all shoes into loot spawns Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns Added hacksaw into the loot spawns Added shotgun into loot spawns Berry picking Added Hacksaw into loot spawns Saw-off shotgun recipe Opening cans with saw Painting Mosin now supported w/ spraypaint Added spraypaint can into loot spawns Coastal harbor town of Svetloyarsk (and surrounding areas)
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