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Found 80 results

  1. Hey Guys,   We had some downtime for a few hours today as I migrated our entire web environment and databases to another machine. The goal here was to free up some resources on our game server machine, so that we can host more.. game servers! :P No data was lost during the transition, Please post here if you notice anything web-related acting funny. 
  2. On the motherfucking server.    Bugs list #1   ~When I check something in pricecheck, when I view something, or something that involves 0 as the cancel number, IT DOES NOT CANCEL. For example, "!pc officer's ushanka, I press zero, does not cancel the menu."   ~Robots with clothing items, they turn into GOD AWFUL rubber bands that stretch across.    
  3. Hey Guys,   We may have a some extra resources to spare, would anyone play the MVM server if I put it back up? It didn't see many people on its last life, but most MVM servers are crap now (and riddled with ads) so maybe we could try again. 
  4. Finally got around to starting the TF2 Portal, click the link up top. Still got a bit more to add.. I'll get there  -_-   Let me know if you run into a problem.
  5. Hey All,   Our DayZ server has been updated to the newest patch (1.7.7.1), following are the patch notes.     * [FIXED] - Crashsite loot spawn fixed.    * [FIXED] - LOS should now reset correct.    * [FIXED] - Updated Chopper Repair system to include hull and missiles.    * [FIXED] - Blood transfusion should now work properly.    * [FIXED] - Zeds can knock you unconscious again.    * [FIXED] - Issue with built items not display properly over the network.    * [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.    * [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.    * [FIXED] - 100% damaged vehicles do not respawn anymore.    * [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.    * [FIXED] - Fixed bandit detection for kills and humanity changes.    * [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.    * [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.    * [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)    * [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.    * [FIXED] - Shadow LODs on soda cans.    * [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.      * [UPDATED] - Color saturation starts to fade out at blood level 9000    * [UPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)    * [UPDATED] - Zed will now attack again while prone with animation.    * [UPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks.    * [UPDATED] - Reported bike damage is divided by 10.    * [UPDATED] - Much quicker login/loading.    * [UPDATED] - More reliable loot spawns.    * [UPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates    * [UPDATED] - player knockdown by zeds should be less common.    * [UPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.    * [UPDATED] - fishing_Boat speed update from 15 to 45.    * [UPDATED] - SQL files for private database users Included all hitpoints and inventory systems.    * [UPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example.  --execute="call pMain(1) would spawn all vehicles for instance 1    * [UPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.    * [UPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.   * [UPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player.   Both removed so we can debug fps issues.      * [REMOVED] - Wild Zeds while we try to debug issues with FPS.    * [REMOVED] - Zeds will no longer spawn while in vehicles.
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